If they have their own implementation then this library update does not change anything for these scripts, so the issue might still occur. ![]() ![]() Not unless these scripts utilize the twSDK library method to fetch data from the game. t13576151 Another script, this time to grab all barbs in a specific radius (unlimited range) around your current village. Will this update solve the same issue that could be happening on other scripts on big worlds such as en133? 1 Author Shinko to Kuma Contributors Sass Quickbar Entry javascript.getScript (' Public Public Approved ticket nr. The library change is only related to where the data from these 3 data files (villages.txt, player.txt, ally.txt) is saved in browser memory. It can be ran from everywhere practically. This means that the scripts suffering from this issue (which in total were 16 scripts of mine) should now all work.įrom what I was able to check, the scripts still work correctly after the library update, however if you encounter any issues pls let me know.ĭoes this change how and where world config data is saved on memory browser? This is a barb finder with filtering script. ![]() The new version includes a fix for saving big amounts of data (villages.txt files for example) into browser memory, utilizing now IndexedDB not localStorage anymore. The twSDK library which is the core running these scripts has been updated to the v0.8.0.
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